#ifndef _CBULLET_H_
	#define _CBULLET_H_


#include "CEntity.h"

class CBullet : public CEntity
{
public:

	float bulletSpeed;

	CBullet(void);
	~CBullet(void);



	void OnLoop();
	void Render(SDL_Surface* Surf_Display);
	void OnAnimate();
	//bool OnCollision(CEntity* Entity);
};


#endif
